Be an Anomaly. Guard Wiki

Be an Anomaly or Guard — SCP-173

Complete SCP-173 guide for Be an Anomaly or Guard — Blink Punish / Assassin, Hard difficulty, tier A meta, guard counters, and Backrooms map tips.

Overview

SCP-173 imports the iconic blink mechanic — move when observed, strike when line-of-sight breaks. In Backrooms maintenance wings this creates high-tension assassin gameplay at hard difficulty.

Guard teams with voice comms and overlapping angles shut 173 down; silent pub stacks feed S-tier kill counts to skilled pilots.

Playing SCP-173

Force blink mistakes with audio baits — teammates can collapse on isolated viewers.

Never engage full stacks in open junctions without another anomaly splitting attention.

Office cluster corners are kill boxes when guards open doors one-by-one.

Guard Counters

Always pair maintenance clears — one watches, one pushes, one flex with stun.

Never blink simultaneously — stagger sightlines on corners.

Flash utilities before reviving downed teammates in hallways.

Related Guides

Frequently Asked Questions

Why hard difficulty?
Line-of-sight rules punish both sides harshly; one mistake ends the round.
Mobile playable?
Possible but PC/controller recommended for camera discipline.