Be an Anomaly. Guard Wiki

How to Beat Anomalies

Counter-guide for Guards in Be an Anomaly or Guard — how to beat S-tier anomalies, focus fire, utility combos, and wing-specific tactics.

General Counter Principles

Beating anomalies means denying isolation picks, burning abilities with utilities, and focus firing during cooldown windows. Weapon tier matters less than stack discipline on Backrooms map.

S-Tier Threat Priority

The Boiled One — never solo peek maintenance; stun burst windows.

The Locust — spread in generator hall; stagger flashes.

SCP-682 — kite rampage, focus fire when ability ends.

A-Tier Assassins and Debuffs

SCP-173 — paired sightlines, no simultaneous blink breaks.

GUILT — maintain comms; do not panic rotate off objectives.

Ao Oni — trio rotates; door friction on chases.

Complete the Round

How to complete objectives: assign anchor while roamers hunt anomaly audio — objective first, chase second unless anomaly blocks progress directly.

How to protect teammates: revive only with flash cover in hallways; trade downed saves for anomaly ability cooldowns when possible.

Related Guides

Frequently Asked Questions

Which anomaly to focus first?
Tier list S picks when visible; SCP-999 last unless paired with S-tier partner.
Best guard utility?
Stun or flash timed on ability wind-ups — varies by shop availability.