Overview of Monetization
Be an Anomaly or Guard is free to join on Roblox, but icce sells optional gamepasses that accelerate guard power or anomaly selection odds. None are required to queue, and skilled free players still win rounds through positioning and teamwork.
Prices below match Rolimon's listings at time of writing; Roblox regional pricing may vary. We rate value for typical public-lobby players, not private testing accounts.
- Golden Minigun — 299 R$ — Premium heavy weapon for Guards
- 2X Anomaly Chance — 250 R$ — Doubles odds of being selected as Anomaly
- 2X Damage Gain — 150 R$ — Faster damage progression
- Raygun — 449 R$ — High-tier energy weapon
- 2X Credits — 349 R$ — Double credit earnings per round
- 2X XP — 349 R$ — Double XP per round
- +1 Equipped Tools — 399 R$ — Extra weapon slot for Guards
Weapon Gamepasses
Golden Minigun (299 R$) — Best for anchor guards holding objectives. Sustained fire wins choke fights when anomalies must push. Weak if you roam alone.
Raygun (449 R$) — Flex burst weapon for roamers punishing ability cooldowns. Higher skill ceiling than Minigun but less forgiving in tight halls.
Buy one weapon pass before stacking economy passes unless you main Anomaly and rarely shoot.
Progression Gamepasses
2X Credits (349 R$) — Doubles credit income per round. Strong once you already spend credits efficiently each lobby. Weak if you buy random shop items every round.
2X XP (349 R$) — Speeds unlock pacing. Good for veterans grinding alt accounts; lower priority for day-one players still learning maps.
2X Damage Gain (150 R$) — Cheapest stat boost. Modest value for guards who consistently land shots; does not fix bad positioning.
Anomaly & Loadout Passes
2X Anomaly Chance (250 R$) — Doubles odds of rolling Anomaly each round. Essential for players who bought the game to hunt, not hold objectives. Does not guarantee anomaly every queue — RNG remains.
+1 Equipped Tools (399 R$) — Extra guard slot for weapon + utility combos. Best paired with Golden Minigun or Raygun owners who need stun tools vs SCP-173.
Value Summary
Guard mains: +1 Equipped Tools → one weapon pass → 2X Credits once shop habits are disciplined.
Anomaly mains: 2X Anomaly Chance first, then XP if you want faster cosmetic or unlock pacing.
Budget players: skip all passes until you win rounds consistently with credits gear — see Guard Builds.