What This Wiki Covers
Be an Anomaly or Guard is a round-based Roblox horror experience from developer group icce. One team of Guards holds a facility inspired by Backrooms liminal spaces while one or more players become Anomalies — iconic horror entities with unique kits. This wiki is a Trello-style overview board: each card below points to a deeper page with stats, patch history, and practical tips.
There is no official Trello board published by icce for this title. We built this hub so new players can orient quickly without scrolling scattered Discord pins or outdated YouTube summaries. Every section mirrors how community planners usually organize knowledge — overview first, roster second, economy third, map last.
Content is written for players who queue public servers daily and for creators making guides. We cite observable in-game behavior, Rolimon's gamepass pricing where relevant, and patch notes when icce ships updates. If something changes after a hotfix, check the Updates page first.
- Wiki Overview — you are here; start here for navigation
- Anomaly Stats — tier labels, roles, difficulty, counter notes
- Updates — Backrooms launch, GUILT, SCP-999 history
- Guides & Map — linked from related pages at the bottom
How a Standard Round Works
Lobby phase: players spawn in a safe hub, spend credits on weapons or cosmetics, and optionally equip gamepass gear such as the Golden Minigun or Raygun before the timer ends. Guard loadouts persist between rounds if you saved them; anomaly selection is random unless boosted by the 2X Anomaly Chance gamepass.
Active phase: Guards receive objectives — seal wings, restore power, escort NPCs, or survive until extraction — while Anomalies hunt with role-specific rules. SCP-173 punishes line-of-sight breaks, GUILT applies psychological debuffs, and The Locust swarms open areas. Rounds end when time expires, objectives complete, or one side is eliminated.
Post-round: credits and XP distribute based on performance, survival time, and damage dealt or mitigated. Use earnings to unlock shop weapons or save for expensive pass weapons. Repeat queues build familiarity with Backrooms layout faster than reading alone.
- Guards win by completing map objectives or outlasting anomalies.
- Anomalies win by reducing guard count or blocking progress.
- SCP-999 rounds skew support — read anomaly pages before judging balance.
- Voice callouts and flashlight discipline matter more than raw aim.
Anomaly Roster at a Glance
Eight anomalies ship in the current roster, grouped by community tier lists rather than official dev labels. S-tier threats — The Boiled One, The Locust, SCP-682 — excel at burst damage or area denial and can collapse coordinated guard lines if utilities are wasted early.
A-tier picks — Ao Oni, SCP-173, GUILT — demand mechanical skill but reward map knowledge. B-tier Smile Room controls zones with ambush timing. C-tier SCP-999 is intentionally softer: distraction and morale swings rather than instant downs.
Our Anomaly Stats page lists stat-sheet style notes — effective health, mobility, ability cooldown bands, and suggested guard counters — without pretending to leak hidden server values. Individual anomaly profile pages under the Anomalies nav go even deeper on ability timing.
- S tier: The Boiled One, The Locust, SCP-682
- A tier: Ao Oni, SCP-173, GUILT
- B tier: Smile Room
- C tier: SCP-999
Guard Side: Builds, Weapons, Loadouts
Guards are not a single class. Credit-funded loadouts favor flexible rifles and utility items for new players. Gamepass owners stack premium weapons — Golden Minigun for sustained suppression, Raygun for burst elite picks — plus optional +1 Equipped Tools for a third slot.
Build archetypes include anchor (hold choke with LMG or minigun), flex (rifle plus sidearm for rotates), and utility (flashlights, barriers, repair tools for objective-heavy nights). Pair weapon pages with Loadouts to see slot order and swap rules between rounds.
Progression gamepasses — 2X Credits, 2X XP, 2X Damage Gain — accelerate shop unlocks but do not replace positioning skill. See Items → Gamepasses for Robux prices mirrored from Rolimon's listings.
Backrooms Setting and Map Knowledge
The playable map draws from Backrooms aesthetics: yellow corridors, fluorescent hum, maintenance wings, and pocket rooms that confuse first-time navigators. Landmarks — numbered doors, stair cores, generator rooms — become callout language for squads.
Guards who memorize rotate paths beat raw reaction time. Anomalies who know blind corners avoid early chip damage. Our Map page documents wing names, common objective spawn bands, and safe versus high-risk routes. The Backrooms Navigation guide adds step-by-step rotate examples.
Major map revisions land through icce updates documented on the Updates wiki. When a wing moves or a new shortcut opens, we amend map pages within days of verified community reports.
Economy: Credits, XP, and Gamepasses
Credits buy default-shop weapons, attachments where available, and consumables between rounds. XP levels your account profile and may gate cosmetic or utility unlocks depending on current icce rules. Neither replaces gamepass weapons outright — passes are Robux purchases with permanent account binding.
Seven gamepasses appear on Rolimon's tracker: Golden Minigun (299 R$), 2X Anomaly Chance (250 R$), 2X Damage Gain (150 R$), Raygun (449 R$), 2X Credits (349 R$), 2X XP (349 R$), and +1 Equipped Tools (399 R$). Boost passes stack multipliers on top of base round payouts.
The Credits & XP page explains farming strategies — objective focus versus elimination streaks — and when boost passes pay for themselves over pure free-to-play grinding.
Using This Wiki Like a Trello Board
Treat each nav group as a column. Wiki column: overview, stats tables, patch log. Anomalies column: one card per entity. Guards column: builds, weapons, loadouts. Items column: passes and economy. Map column: navigation reference. Guides column: tutorials that combine multiple columns.
Bookmark three pages for daily play: Controls (inputs), Tier List (meta snapshot), and whichever role page matches your main queue — Guard Survival or Anomaly Mastery. Return to Updates after every icce announcement.
We are a fan project — not affiliated with icce or Roblox Corporation. Report errors via community channels you trust; we amend pages when evidence confirms a change.