Overview
The Boiled One sits in S-tier for round impact — a Trevor Henderson-inspired hunter with burst pursuit tools that delete isolated guards who misposition in yellow hall T-junctions.
High skill ceiling: waste cooldowns early and coordinated stacks trade back efficiently. Master players chain pursuit off guard rotates during objective phases.
Playing The Boiled One
Patience first — wait for a guard to break stack integrity, then commit burst. Chasing full five-stacks without anomaly backup feeds focus fire losses.
Maintenance wing is your arena; generator hall is risky unless Locust or SCP-682 allies force clumping.
Track finale timer — guards rushing extraction make predictable paths for pursuit windows.
Guard Counters
Buddy rule in every maintenance peek — Boiled One burst punishes solo holds instantly.
Stun during pursuit wind-up frames if utilities allow; save heavy weapons for post-burst cooldown.
Do not chase wounded Boiled One players into unlit side rooms without flash support.