Be an Anomaly. Guard Wiki

Be an Anomaly or Guard Glossary

Plain-language definitions for Be an Anomaly or Guard — Anomaly, Guard, Backrooms, Credits, XP, Tier, Gamepass, Loadout, Blink, Zone Control, SCP-173, and more. Term names stay English; every entry is explained for new players.

Anomaly
The killer or monster role assigned to one or more players each round. Anomalies use unique abilities to hunt Guards and block objectives.
Guard
The survivor team that completes map objectives, holds positions, and fights anomalies with weapons and utilities.
Backrooms
Liminal horror aesthetic — yellow halls, fluorescent lights, and maze-like wings — used as the primary map theme in Be an Anomaly or Guard.
Credits
In-round currency earned after matches. Credits buy shop weapons, attachments, and consumables between rounds.
XP
Experience points that level your account profile. Higher levels may unlock cosmetics or utilities depending on icce rules.
Round
One match cycle: lobby loadout → active hunt/objective phase → post-round rewards.
Tier
Community rank letter (S–D) estimating anomaly strength in public lobbies. Not an official icce label.
Gamepass
Permanent Robux purchase tied to your account — weapons, boosts, or extra slots that persist across sessions.
Loadout
Your equipped weapons and tools entering a round. Guards configure loadouts in the lobby; anomalies receive role kits automatically.
Lobby
Pre-round hub where players buy gear, equip gamepass items, and wait for role assignment.
Objective
Task guards must finish to win — power restoration, sealing doors, escorts, or survival timers.
Breach
Moment an anomaly enters guard space or breaks a held line, forcing reposition or emergency focus fire.
Blink
Line-of-sight rule tied to SCP-173: the statue moves when not observed. Guards must maintain eye contact in pairs.
SCP-173
The Concrete Sculpture anomaly — A-tier blink assassin that advances only when unobserved. High skill ceiling; coordinated guard pairs shut down solo-queue chaos.
Zone Control
Playstyle that denies map areas through traps, swarms, or presence — forcing guards to reroute or fight on bad terms.
Debuff
Negative effect on guards — slowed movement, blurred vision, or morale penalties — often applied by GUILT or environmental hazards.
Flashlight
Guard utility that reveals dark wings. Essential for callouts; toggling at wrong moments can get you killed by ambush anomalies.
Golden Minigun
299 R$ gamepass weapon for guards — sustained suppression fire ideal for holding choke points against S-tier rushes.
2X Anomaly Chance
250 R$ gamepass that doubles your odds of being selected as the anomaly each round.
SCP Foundation
Fictional containment organization. SCP-173, SCP-682, and SCP-999 in this game reference classic SCP creepypasta roles.
icce
Roblox developer group behind Be an Anomaly or Guard. Official updates ship through their game page and group wall.

Related Guides

Frequently Asked Questions

Why are glossary term names in English?
Roblox UI, anomaly roster names, and gamepass titles ship in English. Keeping term labels consistent avoids confusion when you search in-game or read patch notes from icce.
What is the difference between Credits and XP?
Credits are shop currency spent between rounds on weapons and consumables. XP levels your account profile and may unlock cosmetics or utilities depending on icce progression rules.
Does Tier mean the same as anomaly difficulty?
No. Tier is a community strength rank (S–D) for public lobbies. Difficulty on our anomaly pages describes how hard a kit is to pilot, not how strong it is in meta.
How does Blink relate to SCP-173?
Blink is the line-of-sight rule where SCP-173 moves only when unobserved. Guards counter it with paired eye contact and corner clears — see our SCP-173 anomaly page for full strategy.
Will this glossary update after patches?
Yes. When icce adds new gamepasses, objectives, or roster terms, we extend this list and note changes on the Updates wiki.