Be an Anomaly or Guard Glossary
Plain-language definitions for Be an Anomaly or Guard — Anomaly, Guard, Backrooms, Credits, XP, Tier, Gamepass, Loadout, Blink, Zone Control, SCP-173, and more. Term names stay English; every entry is explained for new players.
- Anomaly
- The killer or monster role assigned to one or more players each round. Anomalies use unique abilities to hunt Guards and block objectives.
- Guard
- The survivor team that completes map objectives, holds positions, and fights anomalies with weapons and utilities.
- Backrooms
- Liminal horror aesthetic — yellow halls, fluorescent lights, and maze-like wings — used as the primary map theme in Be an Anomaly or Guard.
- Credits
- In-round currency earned after matches. Credits buy shop weapons, attachments, and consumables between rounds.
- XP
- Experience points that level your account profile. Higher levels may unlock cosmetics or utilities depending on icce rules.
- Round
- One match cycle: lobby loadout → active hunt/objective phase → post-round rewards.
- Tier
- Community rank letter (S–D) estimating anomaly strength in public lobbies. Not an official icce label.
- Gamepass
- Permanent Robux purchase tied to your account — weapons, boosts, or extra slots that persist across sessions.
- Loadout
- Your equipped weapons and tools entering a round. Guards configure loadouts in the lobby; anomalies receive role kits automatically.
- Lobby
- Pre-round hub where players buy gear, equip gamepass items, and wait for role assignment.
- Objective
- Task guards must finish to win — power restoration, sealing doors, escorts, or survival timers.
- Breach
- Moment an anomaly enters guard space or breaks a held line, forcing reposition or emergency focus fire.
- Blink
- Line-of-sight rule tied to SCP-173: the statue moves when not observed. Guards must maintain eye contact in pairs.
- SCP-173
- The Concrete Sculpture anomaly — A-tier blink assassin that advances only when unobserved. High skill ceiling; coordinated guard pairs shut down solo-queue chaos.
- Zone Control
- Playstyle that denies map areas through traps, swarms, or presence — forcing guards to reroute or fight on bad terms.
- Debuff
- Negative effect on guards — slowed movement, blurred vision, or morale penalties — often applied by GUILT or environmental hazards.
- Flashlight
- Guard utility that reveals dark wings. Essential for callouts; toggling at wrong moments can get you killed by ambush anomalies.
- Golden Minigun
- 299 R$ gamepass weapon for guards — sustained suppression fire ideal for holding choke points against S-tier rushes.
- 2X Anomaly Chance
- 250 R$ gamepass that doubles your odds of being selected as the anomaly each round.
- SCP Foundation
- Fictional containment organization. SCP-173, SCP-682, and SCP-999 in this game reference classic SCP creepypasta roles.
- icce
- Roblox developer group behind Be an Anomaly or Guard. Official updates ship through their game page and group wall.
Related Guides
Frequently Asked Questions
Why are glossary term names in English?
Roblox UI, anomaly roster names, and gamepass titles ship in English. Keeping term labels consistent avoids confusion when you search in-game or read patch notes from icce.
What is the difference between Credits and XP?
Credits are shop currency spent between rounds on weapons and consumables. XP levels your account profile and may unlock cosmetics or utilities depending on icce progression rules.
Does Tier mean the same as anomaly difficulty?
No. Tier is a community strength rank (S–D) for public lobbies. Difficulty on our anomaly pages describes how hard a kit is to pilot, not how strong it is in meta.
How does Blink relate to SCP-173?
Blink is the line-of-sight rule where SCP-173 moves only when unobserved. Guards counter it with paired eye contact and corner clears — see our SCP-173 anomaly page for full strategy.
Will this glossary update after patches?
Yes. When icce adds new gamepasses, objectives, or roster terms, we extend this list and note changes on the Updates wiki.